;------------------------------------------------------------
;
; Events file for Kyokujitsu
;
; By: DarthVeda
; June 1, 2002
; Last Change: Version .9b
; Events for November 1939 - February 1940
; Copyright (C) 2000, 2001, 2002
;
;------------------------------------------------------------

;------------------------------------------------------------
; Flags Used
;
; The following flags have been used.
;
; ***Red Army***
; - Cease-Fire Active - Flag Tech 25 (93)
; ***Chinese***
; 0 - Objective
; - Nanking Captured Early - Flag Tech 1 (33)
; - Communist Base - Flag Tech 2 (36)
; - Southern Offensive - Flag Tech 4 (40)
; - Wuhan Surprise - Flag Tech 5 (41)
; ***IJA***
; - Defeat Russia #2 - Flag Tech 3 (39)
; - Defeat Russia #1 - Flag Tech 2 (36)
; - Built IJA Conscriptor = Flag Tech 1 (33)
; ***IJN***
; 0 - Conscriptor Bonus for Army/Navy
; - Built IJN Conscriptor - Flag Tech 1 (33) 
;
;------------------------------------------------------------

@BEGINEVENTS

; @DEBUG

@INITFLAG

;------------------------------------------------------------
;
; Flag Events
;
; Flag managing events.
;
;------------------------------------------------------------

@IF
ScenarioLoaded
@THEN
JustOnce
EnableTechnology
whom=IJA
technology=85
value=2
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
EnableTechnology
whom=IJN
technology=85
value=2
@ENDIF

@IF
ScenarioLoaded
@AND
ReceivedTechnology
receiver=Chinese
technology=41
@THEN
Flag
Continuous
who=Chinese
state=On
flag=1
@ENDIF

; No attacking the Allies!

@IF
UnitKilled
unit=AnyUnit
attacker=IJA
Defender Only
defender=Allies
@THEN
Text
^ Your premature attack on the United States is unacceptable.
YOU HAVE BEEN RELIEVED.
endtext
DestroyACivilization
whom=IJA
@ENDIF

@IF
UnitKilled
unit=AnyUnit
attacker=IJN
Defender Only
defender=Allies
@THEN
Text
^ Your premature attack on the United States is unacceptable.
YOU HAVE BEEN RELIEVED.
endtext
DestroyACivilization
whom=IJN
@ENDIF

;------------------------------------------------------------
;
; Negotiations Event
;
; Prevent the cowardly AI's from making peace and what not
;
;------------------------------------------------------------

@IF
Negotiation
talker=Anybody
talkertype=HumanOrComputer
listener=Anybody
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
Turn
turn=Every
@THEN
MakeAgression
who=Chinese
whom=IJA
@ENDIF

@IF
Turn
turn=Every
@THEN
MakeAgression
who=Chinese
whom=IJN
@ENDIF

; -- Deal with Russians

@IF
UnitKilled
unit=AnyUnit
Map=1
attacker=Anybody
Defender Only
defender=Red Army
@THEN
Text
^ Although your forces have violated the cease fire,
the Russians do not seem eager to respond thanks to their
European commitments.  Still, high command advises you
only persue Russians inside Manchuria.
endtext
@ENDIF

;------------------------------------------------------------
;
; Japanese Requesition Events
;
; The following events will allow the Japanese player to
; acquire additional units
;
;------------------------------------------------------------

;Begin IJA Infantry

@IF
ReceivedTechnology
receiver=IJA
technology=51
@THEN
CreateUnit
owner=IJA
unit=Nipponese
Count=3
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=50
@THEN
CreateUnit
owner=IJA
unit=Nipponese
Count=3
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=49
@THEN
CreateUnit
owner=IJA
unit=Nipponese
Count=2
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=48
@THEN
CreateUnit
owner=IJA
unit=Nipponese
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=51
@THEN
ChangeMoney
receiver=IJA
amount=-45
TakeTechnology
whom=IJA
technology=51
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=50
@THEN
ChangeMoney
receiver=IJA
amount=-45
TakeTechnology
whom=IJA
technology=50
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=49
@THEN
ChangeMoney
receiver=IJA
amount=-45
TakeTechnology
whom=IJA
technology=49
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=48
@THEN
ChangeMoney
receiver=IJA
amount=-45
TakeTechnology
whom=IJA
technology=48
@ENDIF

; end of IJA Infantry
; Begin IJA Fighters
 
@IF
ReceivedTechnology
receiver=IJA
technology=58
@THEN
CreateUnit
owner=IJA
unit=Ki-27 Nate
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=52
@THEN
CreateUnit
owner=IJA
unit=Ki-27 Nate
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=52
@THEN
ChangeMoney
receiver=IJA
amount=-80
TakeTechnology
whom=IJA
technology=52
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=58
@THEN
ChangeMoney
receiver=IJA
amount=-80
TakeTechnology
whom=IJA
technology=58
@ENDIF

; end IJA fighters
; Begin IJA Ground Equipment

@IF
ReceivedTechnology
receiver=IJA
technology=62
@THEN
CreateUnit
owner=IJA
unit=Artillery
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=62
@THEN
CreateUnit
owner=IJA
unit=Armored Infantry
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=61
@THEN
CreateUnit
owner=IJA
unit=Artillery
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=61
@THEN
CreateUnit
owner=IJA
unit=Armored Infantry
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=61
@THEN
ChangeMoney
receiver=IJA
amount=-65
TakeTechnology
whom=IJA
technology=61
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=62
@THEN
ChangeMoney
receiver=IJA
amount=-65
TakeTechnology
whom=IJA
technology=62
@ENDIF

; end IJA ground equipment
; Begin IJA Bombers

@IF
ReceivedTechnology
receiver=IJA
technology=63
@THEN
CreateUnit
owner=IJA
unit=Ki-21 Sally
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=64
@THEN
CreateUnit
owner=IJA
unit=Ki-21 Sally
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=63
@THEN
ChangeMoney
receiver=IJA
amount=-120
TakeTechnology
whom=IJA
technology=63
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=64
@THEN
ChangeMoney
receiver=IJA
amount=-120
TakeTechnology
whom=IJA
technology=64
@ENDIF

; end IJA Bombers
; Begin IJA Attack Aircraft

@IF
ReceivedTechnology
receiver=IJA
technology=65
@THEN
CreateUnit
owner=IJA
unit=Ki-30 Ann
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=68
@THEN
CreateUnit
owner=IJA
unit=Ki-30 Ann
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=65
@THEN
ChangeMoney
receiver=IJA
amount=-100
TakeTechnology
whom=IJA
technology=65
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=68
@THEN
ChangeMoney
receiver=IJA
amount=-100
TakeTechnology
whom=IJA
technology=68
@ENDIF

; end of IJN Attack Aircraft
; Being IJA Transports

@IF
ReceivedTechnology
receiver=IJA
technology=99
@THEN
CreateUnit
owner=IJA
unit=Transport
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=98
@THEN
CreateUnit
owner=IJA
unit=Transport
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=99
@THEN
ChangeMoney
receiver=IJA
amount=-80
TakeTechnology
whom=IJA
technology=99
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=98
@THEN
ChangeMoney
receiver=IJA
amount=-80
TakeTechnology
whom=IJA
technology=98
@ENDIF

; end of IJA Transports
; Begin IJN Infantry

@IF
ReceivedTechnology
receiver=IJN
technology=51
@THEN
CreateUnit
owner=IJN
unit=Marines
Count=2
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=50
@THEN
CreateUnit
owner=IJN
unit=Marines
Count=2
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=49
@THEN
CreateUnit
owner=IJN
unit=Marines
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=48
@THEN
CreateUnit
owner=IJN
unit=Marines
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=51
@THEN
ChangeMoney
receiver=IJN
amount=-45
TakeTechnology
whom=IJN
technology=51
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=50
@THEN
ChangeMoney
receiver=IJN
amount=-45
TakeTechnology
whom=IJN
technology=50
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=49
@THEN
ChangeMoney
receiver=IJN
amount=-45
TakeTechnology
whom=IJN
technology=49
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=48
@THEN
ChangeMoney
receiver=IJN
amount=-45
TakeTechnology
whom=IJN
technology=48
@ENDIF

; end IJN Infantry
; Begin IJN Fighter

@IF
ReceivedTechnology
receiver=IJN
technology=58
@THEN
CreateUnit
owner=IJN
unit=A5M Claude
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=52
@THEN
CreateUnit
owner=IJN
unit=A5M Claude
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=58
@THEN
ChangeMoney
receiver=IJN
amount=-80
TakeTechnology
whom=IJN
technology=58
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=52
@THEN
ChangeMoney
receiver=IJN
amount=-80
TakeTechnology
whom=IJN
technology=52
@ENDIF

; end IJN Fighter
; Begin IJN Ground Equipment

@IF
ReceivedTechnology
receiver=IJN
technology=62
@THEN
CreateUnit
owner=IJN
unit=Artillery
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=61
@THEN
CreateUnit
owner=IJN
unit=Artillery
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=62
@THEN
ChangeMoney
receiver=IJN
amount=-65
TakeTechnology
whom=IJN
technology=62
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=62
@THEN
ChangeMoney
receiver=IJN
amount=-65
TakeTechnology
whom=IJN
technology=62
@ENDIF

; end IJN Ground Equipment
; begin IJN Bomber

@IF
ReceivedTechnology
receiver=IJN
technology=63
@THEN
CreateUnit
owner=IJN
unit=G3M3 Nell
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=64
@THEN
CreateUnit
owner=IJN
unit=G3M3 Nell
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=63
@THEN
ChangeMoney
receiver=IJN
amount=-120
TakeTechnology
whom=IJN
technology=63
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=64
@THEN
ChangeMoney
receiver=IJN
amount=-120
TakeTechnology
whom=IJN
technology=64
@ENDIF

; end of IJN Bombers
; Begin IJN IJN Attack Aircraft

@IF
ReceivedTechnology
receiver=IJN
technology=65
@THEN
CreateUnit
owner=IJN
unit=D1A2 Susie
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=68
@THEN
CreateUnit
owner=IJN
unit=B5N2 Kate
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=65
@THEN
ChangeMoney
receiver=IJN
amount=-100
TakeTechnology
whom=IJN
technology=65
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=68
@THEN
ChangeMoney
receiver=IJN
amount=-100
TakeTechnology
whom=IJN
technology=68
@ENDIF

; end of IJN Attack Aircraft
; Begin IJN Transports

@IF
ReceivedTechnology
receiver=IJN
technology=99
@THEN
CreateUnit
owner=IJN
unit=Transport
Count=2
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=98
@THEN
CreateUnit
owner=IJN
unit=Transport
Count=2
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=99
@THEN
ChangeMoney
receiver=IJN
amount=-80
TakeTechnology
whom=IJN
technology=99
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=98
@THEN
ChangeMoney
receiver=IJN
amount=-80
TakeTechnology
whom=IJN
technology=98
@ENDIF

; end IJN Transports
; Begin IJN Submarines

@IF
ReceivedTechnology
receiver=IJN
technology=88
@THEN
CreateUnit
owner=IJN
unit=C-1 Sub
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=88
@THEN
ChangeMoney
receiver=IJN
amount=-180
TakeTechnology
whom=IJN
technology=88
@ENDIF

; end IJN Submarines
; Begin IJN Light Cruisers

@IF
ReceivedTechnology
receiver=IJN
technology=90
@THEN
CreateUnit
owner=IJN
unit=Light Cruiser
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=91
@THEN
CreateUnit
owner=IJN
unit=Light Cruiser
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=90
@THEN
ChangeMoney
receiver=IJN
amount=-320
TakeTechnology
whom=IJN
technology=90
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=91
@THEN
ChangeMoney
receiver=IJN
amount=-320
TakeTechnology
whom=IJN
technology=91
@ENDIF

; end of IJN Light Cruisers
; begin IJN Destroyers

@IF
ReceivedTechnology
receiver=IJN
technology=94
@THEN
CreateUnit
owner=IJN
unit=Destroyer
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=95
@THEN
CreateUnit
owner=IJN
unit=Destroyer
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=96
@THEN
CreateUnit
owner=IJN
unit=Destroyer
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=97
@THEN
CreateUnit
owner=IJN
unit=Destroyer
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=94
@THEN
ChangeMoney
receiver=IJN
amount=-180
TakeTechnology
whom=IJN
technology=94
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=95
@THEN
ChangeMoney
receiver=IJN
amount=-180
TakeTechnology
whom=IJN
technology=95
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=96
@THEN
ChangeMoney
receiver=IJN
amount=-180
TakeTechnology
whom=IJN
technology=96
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=97
@THEN
ChangeMoney
receiver=IJN
amount=-180
TakeTechnology
whom=IJN
technology=97
@ENDIF

;------------------------------------------------------------
; Historical Events
;
; The following events help carve history through China
;
;------------------------------------------------------------

@IF
Turn
turn=30
@THEN
JustOnce
CreateUnit
owner=IJN
unit=Armored Warfare
veteran=No
homecity=None
locations
61,79,1
endlocations
@ENDIF

@IF
Turn
turn=30
@THEN
Text
^The German technicians the army has reqeuested have boarded
transport at Honolulu and are bound for Kobe, Japan.  Shortly
before they arrive, we will need to retool our armaments industry.
(Note: this can be done by bribing the 'Armored Warfare' Unit off
the coast of Japan).  This will cost apx. 200 NIP.
endtext
CreateUnit
owner=IJA
unit=Asama Maru
veteran=No
homecity=None
locations
96,122,3
endlocations
@ENDIF

@IF
Turn
turn=30
@THEN
Text
^The Germans have also informed us that the Russians have launched
an offensive against Finland.  They have promised to keep us up
to date on the situation.  They've notified us that the rest of
the European front remains surprisingly stagnant.
endtext
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Transport
unit=Asama Maru
state=On
mode=Use
type=0
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Transport
unit=Asama Maru
state=On
mode=Use
type=1
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Transport
unit=Asama Maru
state=On
mode=Use
type=2
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Transport
unit=Asama Maru
state=On
mode=Use
type=3
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Transport
unit=Asama Maru
state=On
mode=Use
type=4
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Transport
unit=Asama Maru
state=On
mode=Use
type=5
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Transport
unit=Asama Maru
state=On
mode=Use
type=6
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Transport
unit=Asama Maru
state=On
mode=Use
type=7
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Transport
unit=Asama Maru
state=On
mode=Use
type=8
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Transport
unit=Asama Maru
state=On
mode=Use
type=9
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Transport
unit=Asama Maru
state=On
mode=Use
type=10
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Transport
unit=Asama Maru
state=On
mode=Use
type=11
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Transport
unit=Asama Maru
state=On
mode=Use
type=12
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Transport
unit=Asama Maru
state=On
mode=Use
type=13
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Transport
unit=Asama Maru
state=On
mode=Use
type=14
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Transport
unit=Asama Maru
state=On
mode=Use
type=15
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Text
^------------------------- Briefing -------------------------
endtext
@ENDIF

@IF
ScenarioLoaded 
@THEN
JustOnce
Text
^ As winter has set in, the effects of the Nomonhan incident
are becoming clear in our military.  For one, our air squadrons
have reported a 25% increase in capabilities and experience level.
This should way heavily in the coming months as the war is extended
to Southern China and beyond.
endtext
@ENDIF

@IF
ScenarioLoaded 
@THEN
JustOnce
Text
^ Hearing of this "Blitzkrieg" in Europe, our military has invited several
Germans to advise the military on this new Blitzkrieg.  In exchange for
their services we will be offering them a port to service their subs and
merchant raiders attacking the Indian Ocean.
endtext
@ENDIF

@IF
ScenarioLoaded 
@THEN
JustOnce
Text
^ The German technical staff should arrive sometime in January
and are making their way through America currently.  They will advise
us when they book passage on a suitable transport to Japan.
endtext
@ENDIF

;-------------------------------
;
; Wonder Effects
;
;-------------------------------

; Conscriptor randomizer

@IF
RandomTurn
denominator=12
@AND
Turn
turn=33
@THEN
Flag
who=IJN
state=On
flag=0
@ENDIF

; Naval Conscriptor
@IF
CityProduction
builder=IJN
improvement=44
@THEN
GiveTechnology
technology=33
receiver=IJN
@ENDIF

@IF
ReceivedTechnology
technology=33
receiver=IJN
@AND
CheckFlag
who=IJN
flag=0
State=On
@THEN
CreateUnit
owner=IJN
unit=Marines
Count=2
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
Text
^The IJN has conscripted 2 Extra Marines this season!
endtext
@ENDIF

@IF
ReceivedTechnology
technology=33
receiver=IJN
@AND
Turn
turn=33
@THEN
CreateUnit
owner=IJN
unit=Marines
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

; Army Conscriptor
@IF
CityProduction
builder=IJA
improvement=66
@THEN
GiveTechnology
technology=33
receiver=IJA
@ENDIF

@IF
ReceivedTechnology
technology=33
receiver=IJA
@AND
CheckFlag
who=IJN
flag=0
State=On
@THEN
CreateUnit
owner=IJA
unit=Nipponese
Count=2
veteran=No
homecity=None
locations
78,80,1
endlocations
Text
^The army reports recruitments are up! Two more
^Infantry units were recruited this month.
endtext
@ENDIF

@IF
ReceivedTechnology
technology=33
receiver=IJA
@AND
Turn
turn=33
@THEN
CreateUnit
owner=IJA
unit=Nipponese
Count=2
veteran=No
homecity=None
locations
78,80,1
endlocations
@ENDIF

;-------------------------------
;
; Historical Events
;
;-------------------------------

;-------------------------------
;
; Regular Chinese Army Movements
;
;-------------------------------

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
42,22,1
40,26,1
45,25,1
43,33,1
43,29,1
40,20,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
43,29,1
43,33,1
45,25,1
40,26,1
42,22,1
40,20,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=1
veteran=Yes
homecity=None
Randomize
locations
51,21,1
46,32,1
37,37,1
40,20,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Guerillas
Count=4
veteran=Yes
homecity=None
Randomize
locations
30,16,1
34,16,1
29,23,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Guerillas
Count=2
veteran=Yes
homecity=None
Randomize
locations
35,15,1
38,16,1
26,18,1
32,20,1
endlocations
@ENDIF

; The next two events control guerillas between Loyang and Wuhan

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Guerillas
Count=2
veteran=Yes
homecity=None
Randomize
locations
18,32,1
21,33,1
17,31,1
19,35,1
16,32,1
19,39,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Guerillas
veteran=No
homecity=None
Randomize
locations
18,32,1
21,33,1
17,31,1
19,35,1
16,32,1
19,39,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
Count=2
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
RandomTurn
denominator=3
@THEN
CreateUnit
owner=Chinese
unit=BT-7 Light Tank
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
RandomTurn
denominator=3
@THEN
CreateUnit
owner=Chinese
unit=BT-7 Light Tank
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Chinese
unit=I-16
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Chinese
unit=3.7 in. Flak
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
UnitKilled
unit=I-16
Map=1
attacker=Anybody
defender=Chinese
@THEN
CreateUnit
owner=Chinese
unit=I-16
veteran=Yes
homecity=None
locations
85,29,0
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Chinese
unit=Artillery
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
15,17,17,17,17,19,15,19
moveto
30,34
numbertomove=All
@ENDIF

@IF
UnitKilled
unit=AnyUnit
attacker=Anybody
defender=Anybody
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
15,17,17,17,17,19,15,19
moveto
30,34
numbertomove=All
@ENDIF

@IF
Turn
turn=Every
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
11,33,19,33,19,41,11,41
moveto
41,39
numbertomove=All
@ENDIF

@IF
UnitKilled
unit=AnyUnit
attacker=Anybody
defender=Anybody
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
11,33,19,33,19,41,11,41
moveto
41,39
numbertomove=All
@ENDIF

@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Chinese
unit=Artillery
veteran=Yes
homecity=None
locations
15,37,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
Count=2
veteran=Yes
homecity=Lanchow
locations
15,37,1
endlocations
@ENDIF

@IF
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
veteran=Yes
homecity=None
locations
15,37,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Artillery
attacker=Anybody
Defender Only
defender=Chinese
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
veteran=Yes
homecity=None
locations
11,55,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Artillery
attacker=Anybody
defender=Chinese
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
10,54,12,54,12,56,10,56
moveto
46,22
numbertomove=All
@ENDIF

@IF
UnitKilled
unit=Guerillas
attacker=Anybody
defender=Anybody
@THEN
CreateUnit
owner=Chinese
unit=Machine Gun
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Guerillas
attacker=Anybody
defender=Anybody
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Guerillas
attacker=Anybody
defender=Anybody
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
15,17,17,17,17,19,15,19
moveto
32,20
numbertomove=All
@ENDIF

@IF
UnitKilled
unit=Guerillas
attacker=Anybody
defender=Anybody
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
31,19,33,19,33,21,31,21
moveto
25,41
numbertomove=All
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
3,49,1
2,40,1
5,53,1
7,49,1
7,53,1
3,45,1
4,42,1
1,51,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
5,53,1
7,49,1
7,53,1
3,45,1
4,42,1
1,51,1
3,49,1
2,40,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
2,40,1
5,53,1
7,49,1
7,53,1
3,45,1
4,42,1
1,51,1
3,49,1
endlocations
@ENDIF

@IF
Turn
turn=every
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
0,40,10,40,10,54,0,54
moveto
30,48
numbertomove=All
@ENDIF

;-------------------------------
;
; - Wuhan Surprise
;
;-------------------------------

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@AND
CheckFlag
who=Chinese
flag=1
State=Off
@THEN
Text
^The City of Wuhan, after putting up a struggle
against the Japanese invaders for months, finally
falls.  Japanese morale at home and abroad soars
at the news of the attack.  100 Extra NIP's have
been produced this turn.
endtext
ChangeMoney
receiver=TriggerAttacker
amount=100
@ENDIF

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@THEN
GiveTechnology
technology=41
receiver=Chinese
@ENDIF

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@AND
CheckFlag
who=Chinese
flag=1
State=Off
@THEN
text
^Chinese partisans and regulars laying in wait around
Wuhan have sprung their well-laid trap.  Wuhan's fall
is a set-up!
endtext
@ENDIF

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@AND
CheckFlag
who=Chinese
flag=1
State=Off
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
11,37,1
12,40,1
18,38,1
17,33,1
15,33,1
18,32,1
14,34,1
13,41,1
17,39,1
16,32,1
endlocations
@ENDIF

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@AND
CheckFlag
who=Chinese
flag=1
State=Off
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
11,37,1
12,40,1
18,38,1
17,33,1
15,33,1
18,32,1
14,34,1
13,41,1
17,39,1
16,32,1
endlocations
@ENDIF

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@AND
CheckFlag
who=Chinese
flag=1
State=Off
@THEN
CreateUnit
owner=Chinese
unit=Machine Gun
Count=2
veteran=Yes
homecity=None
Randomize
locations
11,37,1
12,40,1
18,38,1
17,33,1
15,33,1
18,32,1
14,34,1
13,41,1
17,39,1
16,32,1
endlocations
@ENDIF

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@AND
CheckFlag
who=Chinese
flag=1
State=Off
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
veteran=Yes
homecity=None
Randomize
locations
11,37,1
12,40,1
18,38,1
17,33,1
15,33,1
18,32,1
14,34,1
13,41,1
17,39,1
16,32,1
endlocations
@ENDIF

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@AND
CheckFlag
who=Chinese
flag=1
State=Off
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
11,37,1
12,40,1
18,38,1
17,33,1
15,33,1
18,32,1
14,34,1
13,41,1
17,39,1
16,32,1
endlocations
@ENDIF

@IF
CityTaken
city=Wuhan
attacker=Anybody
defender=Chinese
@AND
CheckFlag
who=Chinese
flag=1
State=Off
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
11,37,1
12,40,1
18,38,1
17,33,1
15,33,1
18,32,1
14,34,1
13,41,1
17,39,1
16,32,1
endlocations
@ENDIF

;-------------------------------
;
; - Southern Defense Force
;
;-------------------------------


@IF
ReceivedTechnology
receiver=Chinese
technology=40
@AND
RandomTurn
denominator=3
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
Count=2
veteran=No
homecity=None
locations
74,38,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@AND
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Chinese
unit=Machine Gun
veteran=Yes
homecity=None
locations
74,38,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
veteran=No
homecity=None
locations
74,38,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
veteran=No
homecity=None
locations
74,36,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
veteran=Yes
homecity=None
locations
85,29,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=0
maprect
73,37,75,37,75,39,73,39
moveto
86,48
numbertomove=All
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@AND
RandomTurn
denominator=3
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
veteran=Yes
homecity=None
locations
96,42,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@AND
RandomTurn
denominator=2
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
veteran=Yes
homecity=None
locations
96,42,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=0
maprect
95,41,97,41,97,43,95,43
moveto
71,49
numbertomove=All
@ENDIF

@IF
UnitKilled
unit=Chinese Irregulars
Map=0
attacker=Anybody
defender=Anybody
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
veteran=Yes
homecity=None
Randomize
locations
76,48,0
92,40,0
80,38,0
78,44,0
91,45,0
94,54,0
83,43,0
endlocations
@ENDIF

@IF
UnitKilled
unit=AnyUnit
Map=0
attacker=Anybody
defender=Anybody
@THEN
MoveUnit
unit=Chinese Irregulars
owner=Chinese
Map=0
maprect
71,39,81,39,81,55,71,55
moveto
71,49
numbertomove=All
@ENDIF

@IF
UnitKilled
unit=AnyUnit
Map=0
attacker=Anybody
defender=Anybody
@THEN
MoveUnit
unit=Chinese Irregulars
owner=Chinese
Map=0
maprect
81,35,97,35,97,61,81,61
moveto
86,48
numbertomove=All
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
MoveUnit
unit=Chinese Irregulars
owner=Chinese
Map=0
maprect
71,39,81,39,81,55,71,55
moveto
71,49
numbertomove=All
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
MoveUnit
unit=Chinese Irregulars
owner=Chinese
Map=0
maprect
81,35,97,35,97,61,81,61
moveto
86,48
numbertomove=All
@ENDIF

;------------------------------------------------------------
;
; Objective Area
;
; This rewards the player for meeting various objectives.
;
;------------------------------------------------------------

; Expires at end of next events file

@IF
BribeUnit
who=IJA
whom=IJN
unittype=78
@THEN
EnableTechnology
whom=IJA
technology=85
value=0
@ENDIF

;------------------------------------------------------------
;
; File Change Statement
;
; The part of the program where we make the User work for
; their enjoyment :)
;
;------------------------------------------------------------

@IF
Turn
turn=33
@THEN
Text
^The Germans have reported to us that the Finnish have sued
for peace with the Russians after a valiant defense of their
homeland.
endtext
@ENDIF

@IF
Turn
turn=33
@THEN
Text
^With the Sitzkrieg in full effect in Europe, its effects
can even be felt in China with the quagmire pushing the
China incident into its fourth year.
endtext
@ENDIF

@IF
Turn
turn=33
@THEN
Text
^You are ready to play part 9 of Kyokujitsu!
endtext
@ENDIF

@ENDEVENTS